Week 6


Boss character: 

This week we started working on the boss character, we modeled the boss in Zbrush, unwrapping in maya and added textures in substance painter.

For now this is the result but the textures can be changed in the future.

Environment:

We also started creating our modular assets to build our level environment with. With those assets we were able to build a first draft of our level.


Props:

Two variations of trees and a berry bush were modeled and are currently being unwrapped and being further optimized.

The meat was reworked and the fireplace in which the players will have to cook their food was also modeled.


PlayerInteraction:

Items can now be correctly grabbed and dropped. A rock swing animation has been added, but it needs polishing.


Chickens:

Chickens have been added, they spawn over time and wander in their assigned zone for now. Maybe for the polish phase we might make them wander over the whole map with a navmesh, but for now this is fine. (The chicken mesh is a placeholder)



Meat and Cooking: 

Meat has been added that can be placed on a fireplace, the fireplace will hold the meat and cook it over time. As the meat cooks, its color changes as well. The player can pick the meat up again whenever they want to. (The meat mesh is made by ourselves but the fireplace mesh is a placeholder)



Boss:

The boss has been added to the scene and you can give him cooked meat. For now there is not that much functionality to the boss yet. All you can do is give him cooked food.

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