Week 8
Environment
This week we finished off our level, by using the latest feedback. We Also added the correct lighting and first textures to the scene.
Visual Effects
This week we started working on the visual effects we want to add into our game as well. For now these are just basic effects, that still have to be finalized as well as some sprites that still have to be made.
Textures
This week we added a fruit item to the game and also textured the campfire, besides doing a bunch of decals and tweaking the environment textures
Boss AOE attack:
The boss now attacks every 5-10 seconds, he stomps on the ground and then a boulder drops on a random player. If the player gets hit he gets stunned for a very small time and drops the items in their hand.
Rock spawner:
Rocks drop out of the air every couple seconds (pretty fast) but they stop at a maximum amount in the spawnzone so the level doesn't get overrun with hundreds of stones.
Poisoning food:
Added the interaction to hit someone that holds meat with dung so you poison their food, the actual poisoned food isn't in the game yet so for now it just instantly burns the meat. But the mechanic is already there.
Item:
Weight has been added to the items that slows you down when you hold them.
Meat is now obtained through killing a bird.
Boss:
When the boss is fed enough, a message is currently printed to indicate the game end
Player:
A walking animation has been added in the blendspace for better looking movement
Files
Get NeanderBrawlers
NeanderBrawlers
Status | In development |
Authors | Eric Schmitz, MendelDebrabandere, Wietsevdv, Verena_Schon, Anouk_v_U |
More posts
- The final devlog: Game launched!!!May 29, 2023
- Week 11May 21, 2023
- Week10May 15, 2023
- Week 9May 08, 2023
- Week 7Apr 24, 2023
- Week 6Apr 17, 2023
- Week 5 devlogMar 27, 2023
- Week 4 DevLogMar 21, 2023
- First upload / prototypeMar 10, 2023
Leave a comment
Log in with itch.io to leave a comment.